Here you will learn how to quickly convert an .obj model to a .glb model using Blender - including setting scale and rotation.
Step 1: Install Blender
If you haven't installed Blender, download and install it from the official website: (https://www.blender.org/download/).
Step 2: Open Blender
Launch Blender and you'll see the default scene.
Step 3: Import OBJ File
- Delete Default Objects:
Select the default cube, light, and camera objects and press `Delete` on your keyboard to remove them. - Import OBJ File:
- Go to `File > Import > Wavefront (.obj)`.
- Navigate to your OBJ file and select it.
Step 4: Set Scaling
- Check Object Size:
- After importing, your object might be too large or too small.
- Hold the mouse at the main 3D view (mouse location affects which menu is opened)
- Press `N` to open the right-hand toolbar and go to the "Item" tab.
- Adjust Scale:
- Look for the "Scale" section.
- Set the scale values to make the object the desired size. A common scale might be `0.01` for reducing size.
Step 5: Set Rotation
- Check Object Rotation:
- Ensure your object is oriented correctly. If it's not facing the right direction, you'll need to adjust the rotation.
- Rotate Object:
- Press `N` to open the right-hand toolbar and go to the "Item" tab.
- Type in a value at the "Rotation" section to rotate the object until it faces the desired direction.
Step 6: Apply Scale & Rotation
- Select all of the objects.
- Navigate to the Object menu -> Apply -> Rotation & Scale to apply the values you have currently set to the object.
Step 7: Export as GLB
- Delete Unnecessary Elements:
- Remove any unnecessary elements or objects in your scene.
- Export as GLB:
- Go to `File > Export > glTF 2.0 (.glb)`.
- Choose a destination and name for your GLB file.
- In the export settings, ensure "Selected Objects" is checked if you only want to export the currently selected object.
- Click on "Export glTF 2.0" to save your GLB file.
Step 8: Check Your GLB File
To ensure that everything worked correctly, you can use a 3D viewer or an online GLB viewer to open and inspect your GLB file like https://sandbox.babylonjs.com/ (files are stored locally on your PC, the browser link is just a viewer nothing is uploaded to the website).
That's it! You've successfully converted an OBJ file to a GLB model in Blender, including setting the scaling and rotation.