Is SynergyXR available as a web-application?

SynergyXR WebGL support?


At SynergyXR we aim to be available on all relevant hardware platforms.
Multiple customers have requested support for web-based application allowing users to access 
SynergyXR through a web-browser. Unfortunately, there are several (technical) reasons 
why this is not currently possible:


• We have core Unity engine dependencies that are not supported in their WebGL 
export. We would have to re-write large parts of the interaction to WebXR to 
circumvent this.

• Multi-threaded execution is very unstable in the current implementation of Web 
Assemblies in Unity’s WebGL exporter. We would have to re-write our entire 
content-import pipeline along with several other components to make everything 
single-threaded, which would also result in worse performance.

• Some third-party components we depend on does not support WebGL, e.g., our 
PDF viewer. So, we would have to develop and maintain these components 
ourselves.

• Our current content cashing system would have to be re-written. 

• We use .Net networking libraries for all authentication and web requests to the 
backend. This is not supported in WebGL, so would have to be re-written.

In summary, it would require a major re-write of large parts of the code base, and likely 
result in reduced functionality.

We are continuously monitoring progress/improvements 
from Unity, but currently it is not feasible to plan for such a re-write